Genesis Engine Litepaper
  • Introduction
  • About Triolith Games
    • Summary
    • The main problem(s)
    • Team
      • Advisors & Early Investors
      • Partners
    • Visionary Leadership and Operational Excellence
    • Unfair Advantage & Unique Selling Points
  • About Genesis Engine
    • Genesis Engine Value Proposition
    • Genesis Engine Features
      • Game developer
      • Gamer
    • Game launchpad
    • Genesys Chain
      • Validation & Staking
      • Monetization
    • Security & Transparency
      • KYC, AML & Withdrawals
    • Regulatory areas to target
    • Target Customer
      • Market size
      • Industry outlook
  • Open Source Collaboration
  • The Genesis Nexus Council
    • Community Development
  • Tokenomics (Not final version)
    • Token Utility
    • Issuer Data
    • Information on Token Sale
    • Token Distribution
    • Potential profit-sharing disclaimer
    • Use of funds
  • Risks & Challenges:
    • How We Will Overcome These Challenges:
  • Roadmap
  • Call to Action
  • Socials
  • Appendix
  • Terms & Conditions
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  • Web3 Gaming market
  • Gaming market
  • Virtual assets market

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  1. About Genesis Engine
  2. Target Customer

Market size

Web3 Gaming market

Web3 gaming has exploded during the last 3 years and is expected to reach a market cap of $65.7B by 2027. And this is still with a limited amount of players still, but as the market matures and the games get better the market will grove even more.

Gaming market

The entire gaming market is estimated to reach $350B by 2027.

Virtual assets market

Each year, gamers purchase more than $50 billion worth of virtual items worldwide and this market keeps growing each year. This trend has led to a greater need to secure and track the trade of virtual items.

Triolith Games is estimated to have $80M in revenue by 2027 at a minimum.

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Last updated 1 year ago

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